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Post by Naminé on Dec 18, 2013 16:47:27 GMT
Hello I thought of a new other meta here is how it works:
Name = Type Shift
The boost depends on the primary type of the mon and the tier it is in.
Each type provides 2 stat with a boost these are standing after the tier and type.
Primary type is the first type of the mons as shown in the pokedex.
For Ubers the stat can't be lowered to less then 5.
Mega-mons except for Mewtwo and Blaziken are treated as OU-mons.
Since the stats boosted are the lowest overall of that type it would make some interesting new possibilities this is already final.
Mons in the Limbo tier are treated as OU mons.
Ubers = 5/5 But all stats first - 25
OU = 10/10
BL = 10/10
UU = 15/15
BL2 = 15/15
RU = 20/20
BL3 = 20/20
NU = 25/25
NFE = 30/30
LC = 40/40
The stats the primary type raises:
Normal = Defense + Special Attack
Fire = HP + Defense
Grass = HP + Speed
Water= Special Defense + Speed
Bug= HP + Special Attack
Ice= Defense + Speed
Rock= Special Attack + Speed
Steel= HP + Speed
Ground= Special Attack + Speed
Flying= HP + Defense
Dragon= HP + Speed
Fairy= Attack + Speed
Dark= Defense + Special Defense
Ghost= HP + Speed
Psychic= HP + Attack
Electric= HP + Defense
Fighting= Defense + Special Attack
Poison= HP + Defense
If you have any suggestions or questions please post them in the section below.
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Meloetta
Member
they said i could be everything i wanted so i became a fish
Posts: 12
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Post by Meloetta on Dec 18, 2013 19:19:46 GMT
Fighting= HP + Attack Attack + Defense is better.
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Post by Naminé on Dec 18, 2013 20:30:46 GMT
Well the current boost is b ased on the type's overal average. I do agree that attack and HP would be better however this would give a lot of Attack and Defense boost.
I want to know other player's opinions first and then maybe decide to change fighting and maybe also others. Howver thanks for your suggestion and it will be taken in account together with other sugestions.
I added some possible other boost behind the type at one point there will be a voting for which of the 2/3 it is!!!
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Post by Present on Dec 18, 2013 21:36:17 GMT
So, I looked into the average stats of each type, which gives two options: boost the two lowest or two highest stats. Because I am so helpful, I have listed the lowest below, since I believe boosting the two lowest stats is much more interesting and will make a more diverce OM. Otherwise, it would just be similar to Tier Shift, with an even bigger accent on the highest stats. I am therefore in favour of boosting the lowest average stats per type as opposed to the highest. Looking at 'best' is not really an option, since it depends on the build per Pokémon. Not only will the boosts turn out to not be too extreme, but it can be quite likely to see a Pokémon fit a different role than usually. (Boosting the highest stat would have the opposite effect, namely seeing the exact same sets)
Normal: Def + SpA Fighting: Def + SpA Flying: HP + Def Poison: HP + Def Ground: SpA + Spe Rock: SpA + Spe Bug: HP + SpA Ghost: HP + Spe Steel: HP + Spe Fire: HP + Def Water: SpD + Spe Grass: HP + Spe Electric: HP + Def Psychic: HP + Att Ice: Def + Spe Dragon: HP + Spe Dark: Def + SpD Fairy: Att + Spe
I hope boosting the lowest stats will be taken into consideration, since I personally believe it to make for a more interesting OM.
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Meloetta
Member
they said i could be everything i wanted so i became a fish
Posts: 12
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Post by Meloetta on Dec 19, 2013 9:13:16 GMT
I actually feel like Present's right. Few examples:
Articuno: 90/85/125/95/65/125
omg Glaceon: 65/60/135/130/95/90
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Post by Naminé on Dec 19, 2013 16:22:03 GMT
Ok ty guys especially RP.
I already changed it if I made a mistake please say so.
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Adrian Marin
Member
STAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLL!!!!!!!!!!
Posts: 8
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Post by Adrian Marin on Dec 19, 2013 19:56:04 GMT
Golbat: 105/100/75 defenses Growlithe: 95/85/50 defenses, bad spdef but outrageous physical bulk with Eviolite and Intimidate Alomomola: 165/80/70 bulk + 90 base speed
I'll post more later.
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Post by Naminé on Dec 20, 2013 11:31:31 GMT
Well all new things will be added later Leafshield is working on the list. And this list will be added so you directly see the new stats.
And on the dual type thing it sais in the description PRIMARY type.
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Post by Naminé on Dec 21, 2013 14:58:37 GMT
Well all new things will be added later Leafshield is working on the list. And this list will be added so you directly see the new stats. And on the dual type thing it sais in the description PRIMARY type. Says*, and that will be very interesting In that case I'd better start sneak-peaking at that. Yeah ofcourse there are already some interesting mons worthy of being noticed before the list is finished.
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Post by Present on Dec 22, 2013 10:50:37 GMT
Ditto stays the same, unfortunately.
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Post by Wolverine on Dec 25, 2013 8:23:31 GMT
Ditto only gets no boost because Normal has no HP boost and Imposter is the only reason why everyone use him anyway. Even with the defense boost, he's still crap.
Might I make a suggestion? I think NFE's and LC's should get the boost based on overall averages, but that everything else should get the boost based on the fully evolved's averages. For example, Fire has a higher defense average than speed when fully evolved. So fully evolved fire types can be faster, while their prevos can be bulkier. This also makes the prevos stand out more, growlithe for example.
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Post by Present on Dec 30, 2013 12:28:41 GMT
Wolverine, I'll look at that and talk to Nam a little, to see what he wants. NFE's and LC's for that matter should be based on the not fully evolved averages, which might be on Bulbapedia, or be able to be calculated.
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Post by Naminé on Dec 30, 2013 12:56:14 GMT
Well the type primary type of the NFE LC and FE or induvidual of the mon even if this may change when evolving. The stat boosted which is the averag eof all the mons of that type include NFE and LC as well as FE. I don't really want to make a difference of the stats boosted depending on the tier and type only on the type. The tie ronly effects the amount.
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Post by Present on Dec 30, 2013 17:03:32 GMT
^ Overall type averages prevent seems the best. Remember, basing the boost on different statistics for LC's and NFE's opens the way for calculating the lowest overall base sat per tier and boost accordign to that, which is even mroe tentative.
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